Plot summary. Owner: Take 1 Cleric ( ) or 1 Fighter ( ) from the supply and place it in your Tavern. Even removing him at the point noted would open a space which would otherwise be blocked and give that player an unwarranted advantage. It was formed to create a allied army and defensive force for the cities of the Sword Coast and the member states against any threat they may face, from raging Dragons to Thieves Guilds. Owner: Take 1 Fighter ( ) or 1 Rogue ( ) from the supply and place it in your Tavern. Owner: Take 1 Adventurer of any type ( ? ) There are no building limits in Lords of Waterdeep as defined in the Appendix 3: Clarifications section in the rulebook of Scoundrels of Skullport:. Action: Choose a space containing an opponent's Agent. Up to 3 Building tiles are face-up and available for purchase at Builder's Hall at any time. The largest shrine in Waterdeep is dedicated to Tempus, the Lord of Battle. It is a city of laws molded by Tyr’s spirit of justice. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. WATERDEEP CASTLE WARD. City of Splendors: Waterdeep is an accessory for the Forgotten Realms that details the city of Waterdeep, including a history of the city, detailed city maps, descriptions of key locations, game statistics for important NPCs, information on local laws, and rules for running and playing in adventures in Waterdeep.. Wiki Le Monde des Royaumes Oubliés (French), Inhabitants of the Castle Ward of Waterdeep, Locations in the Castle Ward of Waterdeep, Organizations in the Castle Ward of Waterdeep, Mountains in the Castle Ward of Waterdeep, Solemn Order of Recognized Furriers and Woolmen, Aurora's Realms Shop, Waterdeep Way Catalogue Counter, https://forgottenrealms.fandom.com/wiki/Waterdeep/Castle_Ward?oldid=609795. to the supply. Its members are from the North and Western Heartlands, Waterdeep, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which make up the bulk of the organization. in an effort to become the greatest Lord of Waterdeep. Action: Take all Wizards ( ) from this space and place them in your Tavern. Do I get the benefit of the space I assign it to? Folk shall know of Waterdeep, our City of Splendors, and sing its praises. Plot summary. Owner: Take 1 Fighter ( ) or 1 Wizard ( ) from the supply and place it in your Tavern. Owner: Take 1 Cleric ( ) or 1 Rogue ( ) from the supply and place it in your Tavern. Facebook. But yes, this off the table game is a delight! All trade between Waterdeep and the mining town of Mirabar inevitably flows through the Northgate. 1489 DR: Laeral Silverhand returns to Waterdeep and Lord Neverember is deposed. The secretive wizard Maaril lives in this sinister tower. Smugglers used this short alleyway to move goods under the noses of the City Guard. Region Yes. Mystra (pronounced: MISS-trah), Mother of All Magic, Lady of Mysteries, is arguably the most powerful of the greater deities. This seemingly legitimate business is home to one of the most successful fences in Waterdeep, Chuldan Helmstar. Year of the Sunset Winds (1309 DR) Houses Ennobled: Lanngolyn; Year of Storms (1310 DR) Houses Ennobled: Phull, Zulpair; Year of the Fist (1311 DR) Zelphar Arunsun is crushed to death by a sorcerous hand of force. Established Initiate Rank - Cloak There were multiple City Watch posts in Waterdeep. It encompassed Mount Waterdeep, Castle Waterdeep, and much of the government of the city, which included the Palace of Waterdeep, occupied by Piergeiron the Paladinson in the mid-14th century DR, and the residences of many prosperous Waterdhavians. Owner: Score 2 VP. Owner: Take 1 Fighter ( ) from the supply and place it in your Tavern. Playdek is famous for the quality of its asynchronous gameplay modes and Lords of Waterdeep is no exception. When Purchased and at Start of Round: Place 3 VP tokens on this space. As those agents leave the city, they are ambushed by Xanatharian … Known as the "City of Splendors", Waterdeep is one of the largest and busiest cities and one of the most important political powers on the continent. Palace of Waterdeep The white marble palace of the city’s Lords stands as a beacon of the incorruptibility of their rule over the city. Just north of Castle Waterdeep, this courtyard is a staging area for the City Guard's mounted patrols as well as an impromptu concert hall for practicing bards. Action: Take all Clerics ( ) from this space and place them in your Tavern. Waterdeep is no village led by hidebound hierarchs or petty fiefdom ruled by the whim of a warlord. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). The Skulkway Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). The point is that, having claimed Palace of Waterdeep in one turn, the Ambassador may already be on the board from being placed in that round: he denies all the players a space until removed. As a rule, you can trust members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. At the end of the round, if no one has assigned an agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. Contents. WATERDEEP - CASTLE WARD. Plot summary. Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. Inhabitants of the Castle Ward of Waterdeep Does the Ambassador stay on the space it was assigned to if no one assigns an Agent to the Palace of Waterdeep? Piergeiron’s Palace. Waterdeep is a human … Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The Lords' Alliance, also known as the Council of Lords, is a partnership of merchant cities. The Yawning Portal. [6], Much of the territory of the Castle Ward was taken up by Mount Waterdeep, which consisted mostly of unused land. At the start of the next round, before any other player takes a turn, assign the Ambassador. I already have an agent on The Palace from a previous turn. [5], The ward was delimited by Julthoon Street to the north, west of Shield Street, and by Trader's Way between Shield Street and the High Road, which delimited the ward's eastern border together with Snail Street. Seat of government in Waterdeep, meeting place of the Council of Lords, home of the Open Lord, and seat of many foreign embassies. All rights reserved. This famous inn, featuring the only known public entry to Undermountain, attracts adventurers of every sort. Action: Spend 2 Gold ( ), and then take 2 Adventurers from the supply and place them in your Tavern. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. Mount Waterdeep: At its top, Peaktop Aerie, houses Waterdeep’s Griffon Cavalry. More Wizardry ... Lords of Waterdeep is a worker placement game for 2-5 players by Rodney Thompson and Peter Lee, and is published by Wizards of the Coast.In the game, each player (acting as one of the city's rulers) deploys agents to recruit adventurers (for completing quests), build buildings, sabotage rival plans, etc. The Watch's main base of operations was the Palace of Waterdeep. The conjoined boulevard then splits to the north, continuing as the High Road, and to the west as a boulevard called Waterdeep Way, heading toward the Palace of Waterdeep (not to be confused with Waterdeep Castle, which it passes hard by). ? ) The Ambassador’s rules say it is treated as an opponent’s agent. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. ? Action: Take 1 Fighter ( ) and one Adventurer of any type ( ? ) Action: Take 1 Cleric ( ) and 2 Rogues ( ) from the supply and place them in your Tavern. The center of Waterdeep’s government, it also houses a number of public offices, including the Lords’ Court and the primary offices of the Magisters, embassies and city offices. cryptocracy). This impressive structure is the headquarters of the Watchful Order of Magists & Protectors. The alliance has hired adventurers to wor… The Palace of Auburn Hills: Opened for Michael W. Smith's "Change Your World" Tour. When war breaks out in 1939, Candide is drafted and then captured by the Nazis, but escapes … It's my turn and I place an agent on Delver's Folly, which then allows me to place a corruption token on any action space. Action: Take all Rogues ( ) from this space and place them in your Tavern. It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage. Location: Palace of Waterdeep In addition to quests and downtimes, the Lord’s Alliance may give renown to a character for the apprehension of a known criminal. Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar, which gave way to a farming community of humans that developed into Bloodhand Hold. (You do not score the bonus VP if you complete the Quest later on). (Though I can't help but think that too many adventurers have a hand in destroying Waterdeep, so we have to build more!) At the end of the round, if no one has assigned an agent to "Palace of Waterdeep" and claimed the ambassador, the ambassador is removed from the board. Mystra (pronounced: MISS-trah), Mother of All Magic, Lady of Mysteries, is arguably the most powerful of the greater deities. The palace is made of stone, with a large walled in garden surrounding it, unusual for this region. Hovering over the map will reveal streets and main features. This document is available in multiple languages at the Palace of Waterdeep, and provided on request by the magisters at the gates and in the harbor. As a rule, you can trust members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. Unless otherwise stated, each room of the palace is brightly lit by lamps or braziers. There is only one Open Lord at any one time, but when the previous one dies or steps down, he or she is replaced by a new one. This is the private dock of the suspected Lord of Waterdeep, Mirt the Moneylender. The rumors of a hidden dragon's hoard draws adventurers to this inn, but they stay for the drinks. Owner: When a player other than the owner assigns an Agent to this Building, the owner immediately gains the benefit stated on the "Owner" line. In this gambling hall, the grand prize is a golden horn filled with mysterious riches. If you like the content of a board game on this site, please consider to buy the game. The Open Lord of Waterdeep is the sole member of the Lords of Waterdeep whose identity is publicly known. ;} — Ed Greenwood (@TheEdVerse) September 16, 2018. When Purchased and at Start of Round: Place 2 Rogues ( ) on this space. When Purchased and at Start of Round: Take 4 Gold ( ) from the supply and place it on this space. This location does not restrict where you can place the Building tile on the game board. Castle Ward of Waterdeep Eight golden spires adorn this walled garden temple dedicated to the god of the dawn. Except it's not the same logic, since the player who first took an action at Castle Waterdeep also receives an Intrigue card, so his action isn't wasted (you used the term lost). 1031 DR Number of Buildings in Play: You are not limited to the ten empty spaces on the game board for Building tiles when putting Buildings into play.Simply place any additional Buildings in a convenient place on or near the board. Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price. I have seen it thus, and I endeavor to make it true.” — Ahghairon, the first Open Lord of Waterdeep, circa 1032 DR. People have inhabited the plateau upon which Waterdeep stands for longer than human histories record. Action: Take all Gold ( ) from this space and place it in your Tavern.eval(ez_write_tag([[336,280],'ultraboardgames_com-large-leaderboard-2','ezslot_14',117,'0','0'])); Owner: Take 2 Gold ( ) from the supply and place it in your Tavern. Action: Take 2 Rogues ( ) and 2 Gold ( ) from the supply and place them in your Tavern. People have inhabited the plateau upon which Waterdeep stands for longer than human histories record. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. from the supply and place it in your Tavern. Organizations in the Castle Ward of Waterdeep This document is available in multiple languages at the Palace of Waterdeep, and (in the Common tongue) provided on request by the magisters at … PIERGEIRON'S PALACE (C75) Built in the Year of the Smoky Moon (1287 DR), the white marble Palace of Waterdeep, now commonly known as Piergeiron's Palace, still stands as a shining symbol of the Lords' Rule, unblemished by corruption. The film is a 20th-century adaptation of Voltaire's 1759 social satire novel Candide, ou l'Optimisme. Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Action: Take 1 Gold ( ) from the supply for each Building tile in play. © 2020 Ultra BoardGames. Notable locations. Piegeiron's Palace This elaborate palace was built for the third Open Lord of Waterdeep, Lhestyn Arunsun, nearly 80 years ago and still stands as a shining symbol of the Lord's Rule today, its white marble walls never blemished by the corruption so common … ? ) The shining tower houses the Lords’ court, embassies from other city-states and nations and the offices of city officials, … Do I get the benefit of the space I assign it to? The southern border of the wasrd was delimited by Shesstra Street, Gut Alley, Belnimbra's Street, and Lackpurse Lane, until the ward met Deepwater Harbor. More Wizardry ... Lords of Waterdeep is a worker placement game for 2-5 players by Rodney Thompson and Peter Lee, and is published by Wizards of the Coast.In the game, each player (acting as one of the city's rulers) deploys agents to recruit adventurers (for completing quests), build buildings, sabotage rival plans, etc. He falls in love with the baron's daughter, Cunégonde, and is thrown out of the house when the baron discovers them kissing. A famous inn run by the ex-adventurer Durnan, with an entrance to the massive, sprawling dungeon known as the Undermountain. Action: Take the Ambassador piece and place it with your unused Agents. Publication history. Unless otherwise stated, each room of the palace is brightly lit by lamps or braziers. Forgotten Realms Wiki is a FANDOM Games Community. The lower level of the palace hosts all of the public spaces and entertaining chambers, while the upper level only houses private and guest bedchambers. It is treated as an opponent’s Agent once it is on the board. Q: The ambassador's rules say it is treated as an opponent's agent. Action: Take 2 Adventurers of any type ( ? City of the Dead: This walled enclosure on the eastern edge of Trades Ward is the general cemetery for the City of Splendors, and its size nearly makes it a ward in and of itself. The 24 Building tiles represent advanced Buildings that players can purchase. This ornate tower is dedicated to Mystra, the goddess of magic. Here's the scenario: "Delver's Folly" and "The Palace of Waterdeep" are in play. PIERGEIRON'S PALACE (C75) Built in the Year of the Smoky Moon (1287 DR), the white marble Palace of Waterdeep, now commonly known as Piergeiron's Palace, still stands as a shining symbol of the Lords' Rule, unblemished by corruption. A spur of the mountain juts inland, and atop the easternmost point of this spur stands Castle Waterdeep. eval(ez_write_tag([[250,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); You can always find adventurers in this public park, retelling the stories of their exploits. These games deserve it. This white marble palace stands as a shining symbol of the Lords' Rule and is home to many embassies. It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. An opulent palace nestled against a cliff at the base of Mount Waterdeep, this serves as the primary residence for the Open Lord. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. Q: Does the ambassador stay on the space it was assigned to if no one assigns an agent to "Palace of Waterdeep"? This was conquered and renamed Nimoar's Hold before the name "Waterdeep" caught on. Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. The Palace of Waterdeep Playdek is famous for the quality of its asynchronous gameplay modes and Lords of Waterdeep is no exception. You can easily set up games with friends and strangers alike, timed to run as short as 30 minutes for real-time exchanges or … Through extensive research, we bring everything you need to know about board games. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. Location: Palace of Waterdeep In addition to quests and downtimes, the Lord’s Alliance may give renown to a character for the apprehension of a known criminal. The palace is made of stone, with a large walled in garden surrounding it, unusual for this region. Waterdeep is a human … A City Watch patrol in the Castle Ward. The Palace of Waterdeep. It is a port city along the western coast of the Faerûn sub-continent. This white marble palace stands as a shining symbol of the Lords' Rule and is home to many embassies. Owner: Take 1 Rogue ( ) from the supply and place it in your Tavern. WATERDEEP - CASTLE WARD. Location: Castle Ward. Clicking will link to the article for that location. 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